Bow

English Northrend Corridor v8.0 Strategy guide (2020-04-18)
Warcraft III Map built with Reforged 1.32+
PDF version PDF versions of the strategy guide can be downloaded into the download section


Credits


Map Loading Screen

Table of contents


Warning Note : All descriptions used in the guide were made using the light forces, but they are also valid with dark forces, the buildings are not the same but their functions are identical.


I. Game creation

a. Choose your team

You can play either in single or multiplayer mode, the number of players can be odd, in this case you can add computer players in order to balance the game (see section I.b).

First, you have to choose between either the dark forces or the light forces. Although there are no major differences between the two teams, each has its own heroes, 36 on each side. A minor differences distinguishe each team, the castle of light has superior armor, while the dark citadel can attack like a tower. Also, the hero who can defend the fortress is Uther on the light side, and Dalvengyr on the dark side (see section VII.a).

The choice of the race (Orcs, Humans, Night Elves or Undead) doesn't change anything, except the design of the game interface and the music played.

Choose team

b. Add computer players

In order to balance the game, for example if the number of players is odd, if you are playing solo, or if you just want to increase the difficulty of the game, you can add computer players to the game (AI players). Be aware that the more AI you add to a team, the more additional units you will get. Also, if you choose an insane computer, additional units will be greater than with an easy computer.

Insane computer also adds many other difficulties, such as, for example, adding defense towers, or additional siege machines. Don't hesitate to try different combinations by adding computers, for example 1 insane and 1 easy, or 2 normal. The principle of unit support is a principle of outbidding.

Adding computers

At the beginning of the game, a red message will be displayed if computer players have been added: Light IA reinforcement updated with 7-7-7 and level 6. It means that 7 additionnal light units of level 6 (maximum is 11) will be created in the north, middle and south corridors during each waves.

You can also differentiate the original units from additional ones since they have a different colour and a different name. Moreover, additional units are creature type, which makes it easy to differentiate them.

Reinforcement units

c. Loading performance

When using a good computer, such as an Intel© Core™ i7-7700K CPU 4.2 GHz x 4 with 16 Go RAM, Samsung SSD 850 PRO 256GB (EXM01B6Q) hard drive and GeForce GTX 1070 Ti graphics card, the map takes around 20 seconds to be loaded.


II. Choose the game mode

Choose mode

When the game starts, a dialog window asks all players to choose between 2 possible modes to choose their hero. The classic mode is the most used: each player has the possibility to choose his own hero. The random mode, on the other hand, randomly sets the heroes for all the players, who have one chance out of two to be a hero of darkness or light, this mode is generally used in tournament mode.

The mode selected will be the one chosen by the majority of the players, if both modes have the same number of vote, the random mode will be chosen.

Warning Note: Just after having chosen the mode, it is normal that your wisp is waiting in the cell, the doors only open when all the players have made their choice if the classic mode is chosen, otherwise the heroes are randomly chosen and the game immediately starts).


III. Choose the Hero

a. Introduction

Choose hero

At first glance, it's difficult to choose your hero among all those that are proposed, the information you can get on the runes is very useful in the choice of your hero, look at them carefully. Yellow runes indicate a Warrior class, blue ones a Wizard class, and green ones a Support class.

When displaying the hero's description, the main attribute of the hero (e.g. agility) is indicated in yellow. You can then see all the hero's abilities, his ultimate spell is indicated in orange. The blue spell is a minor ability of the hero, it is generally a small secondary skill which you will not be able to develop like the others. The green spell has 6 levels of improvement, normal spells have 4 levels of improvement and the ultimate spell has 2.

Among the minor abilities, some can be very useful in a team strategy, such as flight, ultravision, shadowmeld, or amphibious ability, but be aware that heroes with flight are generally less powerful.

Metal Doomforge hero

Don't hesitate to click on the hero to get more information such as his damage, his armour, or the special item he has at the beginning of the game; indeed, each hero has a Potion of greater healing, an Ankh of reincarnation and a special summon item.
Heroes can reach level 20, so you can develop many abilities.

Metal Doomforge hero abilities

Another option available to you is to choose a random hero, by choosing the question mark, who has a 50/50 chance of being either light or dark. This may appeal to those who prefer surprise.

Random hero

In order to visualize the number of remaining heroes to be chosen, a small window is displayed on the top right of the screen indicating in which camp there are still unchosen heroes.

Remaining unchosen heroes

Here, all the heroes of the dark side have been chosen. Only one hero left to choose from the side of light.

Warning Note: There is no need to hurry up to choose your hero, the assaults only start when all the heroes have been chosen. It is thus normal that after having chosen your hero, you wait the time that the other players choose their heroes so that the assaults begin. You can take advantage of this little time to look at the random items sold on the black market.

b. Light heroes description

‣ Gryphon Rider [Wizard]

Gryphon Rider hero

‣ Shandris Feathermoon, Elite archer [Support]

Elite archer hero

‣ Tinker [Warrior]

Tinker hero

‣ Satyr Hellcaller [Warrior - Wizard]

Satyr Hellcaller hero

‣ Malfurion, Keeper of the Grove [Support]

Malfurion hero

‣ Blood Mage [Wizard]

Blood Mage hero

‣ Life Magician [Wizard]

Life Magician hero

‣ Dark Priest [Wizard]

Dark Priest hero

‣ Jaina, Time Guardian [Wizard]

Time Guardian hero

‣ Assassin [Warrior]

Assassin hero

‣ Sorcerer of Mist [Wizard]

Sorcerer of Mist hero

‣ Warden [Warrior]

Warden hero

‣ Dragonhawk Rider [Support]

Dragonhawk Rider hero

‣ Sylvanas Windrunner, Ranger [Support]

Ranger hero

‣ Keeper of the Grove [Support]

Keeper of the Grove hero

‣ Priest of the Moon [Support]

Priest of the Moon hero

‣ Antonidas, Ethereal Magician [Wizard]

Ethereal Magician hero

‣ Shaman [Wizard]

Shaman hero

‣ Thrall, Far Seer [Wizard]

Far Seer hero

‣ Illidan, Demon Hunter [Wizard]

Demon Hunter hero

‣ Beastmaster [Warrior]

Beastmaster hero

‣ Spell Breaker [Warrior]

Spell Breaker hero

‣ Paladin [Warrior - Support]

Paladin hero

‣ Mountain Giant [Warrior]

Mountain Giant hero

‣ Akama, Elder Sage [Warrior - Wizard]

Elder Sage hero

‣ Mountain King [Warrior]

Mountain King hero

‣ Centaur Warrior [Warrior]

Centaur Warrior hero

‣ Admiral Proudmoore [Warrior]

Admiral hero

‣ Arthas, Knight [Warrior]

Knight hero

‣ Pandaren [Warrior]

Pandaren hero

‣ Lord Garithos, Dark Knight [Warrior]

Dark Knight hero

‣ Blademaster of the Blackrock Clan [Warrior]

Blademaster hero

‣ Berserk Wildkin [Warrior]

Berserk Wildkin hero

‣ Blood Elf Lieutenant [Warrior - Support]

Blood Elf Lieutenant hero

‣ Ice Yeti [Warrior - Wizard]

Ice Yeti hero

‣ Metal Golem [Warrior]

Metal Golem hero

c. Dark heroes description

‣ Zombie Lord [Warrior - Wizard]

Zombie Lord hero

‣ Ethereal Shadow [Wizard]

Ethereal Shadow hero

‣ Far Seer [Wizard]

Far Seer hero

‣ Ice Revenant [Wizard]

Ice Revenant hero

‣ Priest of Hate [Wizard]

Priest of Hate hero

‣ Shadow Hunter [Support]

Shadow Hunter hero

‣ Archimonde, Hell King [Wizard]

Hell King hero

‣ Necromancer [Wizard]

Necromancer hero

‣ Dark Ranger [Support]

Dark Ranger hero

‣ Skeletal Mage [Wizard]

Skeletal Mage hero

‣ Kil'Jaeden, Warlock [Warrior - Wizzard]

Warlock hero

‣ Lich [Support]

Lich hero

‣ Warlock stormreaver [Wizard]

Warlock stormreaver hero

‣ Troll Lord [Support]

Troll Lord hero

‣ Specter [Wizard]

Specter hero

‣ Major Demon [Support]

Major Demon hero

‣ Kodo Master [Support]

Kodo Master hero

‣ Alchemist [Warrior]

Alchemist hero

‣ Firelord [Wizard]

Firelord hero

‣ Magnataur Destroyer [Warrior - Wizard]

Magnataur Destroyer hero

‣ Ogre Magi Lord [Warrior]

Ogre Magi Lord hero

‣ Spirit Wyvern [Support]

Spirit Wyvern hero

‣ Grommash Hellscream, Chaos Blademaster [Warrior]

Spirit Wyvern hero

‣ Sea Elemental [Wizard]

Sea Elemental hero

‣ Crypt Lord [Warrior]

Crypt Lord hero

‣ Doom Guard [Warrior]

Doom Guard hero

‣ Sea Witch [Warrior]

Sea Witch hero

‣ Harpy Queen [Support]

Harpy Queen hero

‣ Death Knight [Warrior]

Death Knight hero

‣ Faceless One Deathbringer [Warrior]

Faceless One Deathbringer hero

‣ Dreadlord [Warrior]

Dreadlord hero

‣ Queen of Suffering [Warrior]

Queen of Suffering hero

‣ Tauren Chieftain [Warrior]

Tauren Chieftain hero

‣ Pit Lord [Warrior - Wizard]

Pit Lord hero

‣ Blademaster [Warrior]

BladeMaster hero

‣ Balnazzar, Vampiric Lord [Warrior]

Vampiric Lord hero


IV. Quests

By pressing F9 or looking at the quests menu at the beginning of the game, you can read your first objective, which is to choose your hero.
You can also get some information about tips and credits.

First quest

Once you have chosen your hero, the main quest is updated and indicates that you have to destroy the enemy castle to win the game.

Second quest


V. Advantage Leaderboard

The "Advantage Leaderboard", at the top right of the screen, is an indicator of the progress of each side, Light and Dark. It is out of 200, and at the beginning of the game, each side has 100, i.e. the balance of the game is fair for both sides.
The values usually don't change much during the first 20 minutes of the game, but can change quite quickly according to the evolution of each hero and each side.

Advantage leaderboard

So, for example, an advantage of 155 for the Light side means a strong advance on that side, on the way to victory, while 45 points for the Dark side means a weakness.
When the counter reaches 200 for one side, and 0 for the other, the game is over.
The value is computed following the number of buildings which have been destroyed, such as Towers, Barracks / Crypts and Shipyards.


VI. Gold rule

In all corridor maps, one of the rules to ensure victory is to earn as much gold as possible in order to obtain items, skills, potions, creatures or scrolls.
In other words, gold allows you to choose your general strategy and style of play.
One of the main revenues is the destruction of opposing units. For each unit killed by your hero, you are given a random gold bounty based on the creature's level. Destroy high value creatures first, and try to improve your damage spells at the beginning of the game, to kill units when they have low life to get the reward.

An amount of 30 gold per minute is given to all players as a small help during the game. This amount may be increased using the castle abilities (see section VII.a).

Try to kill heroes or enemy towers because they give an important gold reward.

Gold rewards table by unit type :

Units Reward per killed unit
Footman / Grunt / Raider / Ghoul / Huntress 34 - 50 Gold
Rifleman / Headhunter / Crypt Fiend / Archer 34 - 50 Gold
Mortar Team / Demolisher / Meat Wagon / Glaive Thrower 64 - 80 Gold
Priest / Witch Doctor / Banshee / Druid of the Talon 54 - 70 Gold
Sorceress / Shaman / Necromancer / Druid of the Claw 54 - 70 Gold
Knight / Tauren / Abomination / Mountain Giant 94 - 110 Gold
Dragonhawk Rider / Kodo Beast / Batrider / Gargoyle / Hippogryph Rider / Faerie Dragon 54 - 70 Gold
Spell Breaker / Spirit Walker / Obsidian Statue / Dryad 74 - 90 Gold
Gryphon Rider / Wind Rider / Frost Wyrm / Chimaera 94 - 110 Gold
Opposing hero 210 - 300 Gold
Human Frigate / Orc Frigate / Undead Frigate / Nigh Elf Frigate 35 - 45 Gold
Human Battleship / Orc Juggernaught / Undead Battleship / Night Elf Battleship 66 - 78 Gold
Human Transport Ship / Orc Transport Ship / Undead Transport Ship / Night Elf Transport Ship 35 - 45 Gold

See section VII.b, section VII.c and section VII.d to see gold rewards for specific buildings.


VII. Presentation of the fortress

a. Castle / Black Citadel

Destroying the enemy fortress remains the goal of all corridor maps, try at all costs to protect your own, and be careful when it is attacked.
In addition, it gives you the opportunity to purchase global abilities that can be very useful.

Castle

Some players sometimes choose to accumulate their gold in order to buy a particular ability.

Castle abilities

Here is the list of global abilities you can purchase in your Castle / Dark Citadel :

b. Barracks / Crypts

Barracks

These buildings are one of the keys to success, protect them carefully. Indeed, they generate a significant number of creatures and can fill two of the 5 corridors on the map.
The production of creatures ceases when one of them is destroyed, leaving the corridor to the opponent, which allows him to break through much more easily and generally leads him to victory.

You will earn a 500 Gold reward when destroying one of them.

c. Shipyard

Shipyard

This building operates in the same way as the previous one, with the difference that it generates ships on the naval corridor.
Watch out for it as well, its loss will result in the total loss of your naval force, which will weaken your fortress.

You will earn a 500 Gold reward when destroying one of them.

d. Defense towers

Each side has its own defence towers, but there is no difference in the number or characteristics of these towers.
Towers are relatively powerful for low level heroes, with a high number of hit points.
Do not attack them until your hero is at level 6, with his ultimate spell.

The only difference between the 2 sides on this point is their improvement, the towers on the light side can be improved by their armor, while those on the dark side can be improved by their damage on melee units.

By destroying them, a significant gain of gold is given to you according to their power :

Tower Reward Damage Range Hit points Cost Armor Cooldown Other
Advanced Cold Tower
Advanced Flame Tower
90 21-29 900 750 600 Gold 5 1s
Advanced Boulder Tower
Watch Tower
125 26-55 950 1750 2000 Gold 7 2,5s Splash Damage
Arcane Tower
Death Tower
250 43-82 950 2250 2500 Gold 5 1s Magic Sentry
Advanced Energy Tower
Dead Energy Tower
250 38-77 950 2250 2500 Gold 5 1s
Cannon Tower
Nerubian Tower
500 93-165 1050 2750 3000 Gold 5 2s Magic Sentry, Splash Damage
Ancient Protector 500 35-175 1000 2750 3000 Gold 1 2s Magic Sentry, Splash Damage, Can move, Regeneration x2
Forgotten One 1000 58-90 1000 4000 4500 Gold 5 1s Magic Sentry, Splash Damage, Spells : Firebolt / Charm / Spawn Tentacle, Regeneration x3

Warning Note : All defense towers have the ability to attack air units.

e. Fountain

Fountain

One of the most useful buildings in your fortress is undoubtedly the fountain, it allows you to quickly regenerate your hero's health and mana points.
Keep an eye on your hero's energy and don't hesitate to return to the fountain to restore yourself.
Its range allows you to take a quick look at black market items while regenerating so you don't waste any time.

Don't hesitate to use it when you own other creatures, such as mercenaries or peasants, they can also be healed by it.

f. Black market

Black market

The black market can be regarded as a "find-it-all" market. It allows you to buy multiple items that are very different from each other, with many different features.
More than 130 items can be sold in this shop, and they change very often. Check it regularly to see if an item can be useful to you.
This is the only shop where items change dynamically, the other shops only have permanent items.

Some of the items are so powerful that they can have a high price, some players keep their gold and hope to find one during the game.

Black market items 1    Black market items 2

g. Goblin merchant

Goblin merchant

The Goblin merchant allows any player to buy some utility potions, also called "loaded items". You can buy health or mana potions, invulnerability or invisibility, Ankh of Reincarnation, etc.

Goblin merchant items

Item sold Cost
Healing Wards 300 Gold
Anti-magic Potion 100 Gold
Potion of Greater Invisibility 200 Gold
Ankh of Reincarnation 450 Gold
Scroll of Restoration 375 Gold
Scroll of Animate Dead 375 Gold
Mana Stone 325 Gold
Health Stone 325 Gold
Scroll of Town Portal 300 Gold
Greater Replenishment Potion 350 Gold
Potion of Invulnerability 400 Gold

h. Goblin shipyard

Goblin shipyard

The goblin shipyard, allows you to equip yourself with warships at a reasonable price. These can be useful if you want to develop a naval strategy, and also if you feel that your naval power is weakened.

Goblin shipyard ships

Ships sold Cost
Human Transport Ship / Night Elf Transport Ship
Orc Transport Ship / Undead Transport Ship
170 Gold
Human Frigate / Night Elf Frigate
Orc Frigate / Undead Frigate
250 Gold
Human Battleship / Night Elf Battleship
Orc Juggernaught / Undead Battleship
500 Gold

i. Mercenary camp

Mercenary camp

The mercenary camp is a simple way to hire good quality creatures. They are all of a level greater than or equal to 10 and have a long lifespan if used optimally.
They all have different spells and some of them can be effective in certain situations (Spell immunity of the dragon is really an asset against the opposing heroes).
Some players combine them with their healing or resurrection heroes, while others try to build a mass army.

Mercenary camp units

Unit sold Cost
Austral Voidwalker 750 Gold
Flesh Golem 1700 Gold
Magnataur Destroyer 750 Gold
Queen of Suffering 750 Gold
Ancient Hydra 750 Gold
Dragon Turtle 750 Gold
Infernal Juggernaut 1500 Gold
Faceless One Deathbringer 750 Gold
Blue Dragon 1500 Gold
Salamander Lord 750 Gold
Deeplord Revenant 750 Gold
Stonemaul Warchief 1700 Gold

j. Blacksmith / Graveyard

Blacksmith

These buildings are different, as you will have to advance over the runes to gain control of them.
Indeed, they allow any player to improve the weapons of all the creatures in his fortress.
As in the melee game, each skill has 3 levels of improvement that apply to all the creatures generated afterwards.
You will find, for example, the improvement of weapons, armor, and magicians.

Blacksmith abilities

k. Goblin laboratory

Goblin laboratory

Like the mercenary camp, you can recruit units at the goblin laboratory.
Unlike the mercenary camp, the goblin laboratory is specialised in war machines, which are very effective against opposing defensive towers.
Many players adopt a mass recruitment technique for war machines in order to destroy as many turns as possible.
You can also buy goblin sappers or mines. These can be used to surround your fortress, for example, or to block an entrance to your fortress. It has 5 charges at its disposal, compared to 3 in the melee game.

Goblin laboratory units

Unit sold Cost
Peasant 75 Gold
Sky Barge 500 Gold
Frantic Goblin Sapper 275 Gold
Siege Engine 255 Gold
Catapult 270 Gold
Ballista 275 Gold
Reveal 50 Gold
Goblin Land Mine 225 Gold

The exception is the peasant: it allows, as in the melee game, to build defence towers for your fortress (also unique towers such as the Forgotten One, the best of the game).
Their very useful ability to repair allied buildings can be a vital help when it comes to your barracks, or your fortress. This action will cost you gold but can ensure your survival
Although towers are very expensive to build, a collective defense strategy between players (by transferring gold to a building player) can save you a lot of trouble. In addition, gold is earned when one of your towers destroys an enemy unit. The only drawback is that it is a fragile unit and easy to kill. Protect it, and put it in withdrawal the time to have a sufficient amount of gold.

Peasant

You may have a look at section VII.d to get towers characteristics.

Peasant towers

Tower Cost
Advanced Cold Tower
Advanced Flame Tower
600 Gold
Advanced Boulder Tower
Watch Tower
2000 Gold
Arcane Tower
Death Tower
2500 Gold
Cannon Tower
Nerubian Tower
3000 Gold
Ancient Protector 3000 Gold
Forgotten One 4500 Gold

l. Scroll merchant

Scroll merchant

The scroll merchant is the ideal building to upgrade your hero, with many scrolls.
You can buy tomes of strength, agility, or intelligence, but also tomes of experience, or tomes of power.

Scroll merchant items

Item sold Cost
Superior Book of the Dead 500 Gold
Scroll of Resurrection 450 Gold
Tome of Knowledge 375 Gold
Tome of Knowledge +2 750 Gold
Tome of Agility +2 300 Gold
Tome of Intelligence +2 300 Gold
Tome of Strength +2 300 Gold
Tome of Experience 400 Gold
Tome of Greater Experience 1000 Gold
Manual of Health 200 Gold
Tome of Power 3000 Gold

VIII. Attacks

Attacks on the map

The generation of creatures works on a principle of cycles, in order to allow each side to break through into the opposing camp.
Three phases of play are successively linked until the end of the game : the northern phase, the southern phase, and the neutral phase.

You can easily detect the transition from one phase to another as the weather changes :

So try to take advantage of the numerical advantage that each phase can give you; however, keep in mind that other corridors are at risk.


IX. Death of Hero

Resurrection counter

Each time a hero dies, a resurrection counter with the player's color and name is triggered.
It is located at the top of the screen and displays the number of seconds before your hero comes back to life.
More your hero has a high level, more the time of resurrection is long, penalizing more the camp of the player.
At the end of the game, it is critical to lose your hero, being generally powerful, his loss strongly penalizes your fortress, and allows your opponents (generally powerful at this time) to take advantage of it.

Resurrection runes    Ship

When you lose your hero with a low level, a battleship is given to you in the middle of the map.
This allows you to gain some resources during the short time you spend without your hero.
When your hero has a high level, depending on your hero's level, one or more wisps at the bottom of the map are given to you.
You can thus choose creatures in order to support your allies during the long seconds of waiting for your resurrection.
Some of them can be more useful than others depending on the situation: mass creature, wizard, war machine...

Resurrection wisps

Warning Note : When your hero dies, all units or towers you have acquired during the battle are not killed, they remain entirely under your control. On the other hand, when your hero is resurrected, the creatures (or ship) that you acquired thanks to the resurrection are destroyed. This prevent some players to let them killed themselves to create a free army.

Resurrection creatures


X. Creeps

Resurrection runes    Ship

The north entrance at the back of your fortress gives you access to the different corridors of neutral creeps that you can hunt.
The creatures at the edges of the map are relatively easy to fight, while those in the centre are becoming more and more difficult.
Despite the loss of time this can cause, and the fact that you can't defend your fortress when hunting, they can give you experience, gold, and also defense towers (also increasingly powerful) that you can place strategically.

Creeps bounty    Inventory


XI. Other possible strategies

Hidden portal

The creatures to hunt (the ones in the middle) protect a teleport portal that allows access to the enemy creature zone. Although there are many creatures to hunt, this passage allows you to attack the enemy fortress from a different angle, from behind, which can be quite surprising.
Another path of attack is the sea; indeed, you can buy battleships or a transport ship to land at the back of his fortress.

Ships attack

Warning Note : However, in both cases, beware of the many defensive towers at the rear of the enemy fortress.


XII. Miscellaneous tips

a. Hidden items

Igloo    Book of Summoning Pedestal

The Igloo and Book of Summoning Pedestal, in the center of the map, have hidden items for your heroes if they are destroyed.

Igloo Book of Summoning Pedestal
25% Ring of Protection +5 17% Pendant of Mana
25% Kelen's Dagger of Escape 17% Ring of Protection +4
25% Claws of Attack +15 17% Staff of Silence
25% Orb of Frost 17% Khadgar's Gem of Health
16% Orb of Darkness
16% Amulet of Spell Shield

b. Defense passage

Defense passage

If you have a range hero, a small passage to defend can be used to have height on your enemies, it can be useful in case of persevered assault.

c. River

River

A small passage between the ocean and the river exists, so your ships are able to take position on the river and can defend weakened points, this can be one of the ways to win a lot of gold.
Indeed, a naval force of 4 ships can be very effective against small creatures with area damage. However, beware of opposing heroes.

Warning Note : Be careful, if a hero having the Amphibian ability dies in the water, the Ankh of reincarnation will not trigger in this case and will not be used.

d. Map

Map

Area Content
A Merchants, Fountain and Dimensional Portal
B Goblin shipyard
C Shipyard
D Barracks / Crypts
E Castle / Dark Citadel
F Resurrection area
G Igloo and Book of Summoning Pedestal
H Teleport portal
I Creeps
J Heroes choice area
K Starting area
L Random hero
M Area where we choose creatures after having died
N Arcane Observatory
O Black Dragon Roost
P Secret caves

e. Dropped items

Dropped items

Many items are dropped by units when they are killed, these can be loaded items, runes, or tomes. Be watchful and use them carefully.

f. Secret buildings

Two secret buildings, which can only be reached by air units in the north and south middle of the map, can be used:

g. Spell hotkeys

Remember to use the shortcuts of your hero's spells, all the shortcuts have been judiciously chosen to be very easy to use.

Spells shortcut

h. Leavers

Since version 7.0, the "leavers", have their playing time written in their name at the end of the game.
They can now be easily identified for the development of the "BanList".
In order not to unbalance the game too much and to avoid a sudden end, the units of the players leaving the game are shared with the whole team.

i. Selling items

Don't forget that items you have at the beginning of the game or items which are dropped when killing units can be sold at the black market.
It can be used to buy another items, more powerful.

j. Secret caves

Two secret caves, allowing to move from one side to another, can be used to surprise the ennemy:

Secret caves entrance    Secret caves exit

k. Managing camera

Several key words may be typed within the chat channel to move the camera and have a different view of the battlefield:

Key word Effect
Cam0 Sets the distance of the camera to 500
Cam1 Sets the distance of the camera to 1650 (normal view)
Cam2 Sets the distance of the camera to 2000
Cam3 Sets the distance of the camera to 2500
Cam4 Sets the distance of the camera to 3000
Cam5 Sets the distance of the camera to 3500
Cam6 Sets the distance of the camera to 4000
Cam+ Increases the current distance by 100
Cam- Decreases the current distance by 100
CamGB Triggers a camera distance move by +1000 over 3s and -1000
CamR1 Sets the rotation of the camera to 90° (normal view)
CamR12 Sets the rotation of the camera to 135°
CamR2 Sets the rotation of the camera to 180°
CamR23 Sets the rotation of the camera to 225°
CamR3 Sets the rotation of the camera to 270°
CamR34 Sets the rotation of the camera to 315°
CamR4 Sets the rotation of the camera to 360°
CamR41 Sets the rotation of the camera to 45°
CamA1 Sets the angle of attack of the camera to 350°
CamA2 Sets the angle of attack of the camera to 335°
CamA3 Sets the angle of attack of the camera to 305° (normal view)